Collector’s Edition Done Right

Being the geek that I am, I love to collect trinkets and other oddities related to gaming. Collocter’s Editions of games usually offer up some pretty mundane items. I have seen my fair share of “cool” CE’s such as the Batarang for Batman: Arkham Asylum, Resident Evil 5′s messenger bag and countless others that include DLC for some items in game.

I paid how much for this crappy Batarang glued to a generic plastic stand?

There are, of course, the few great ones out there. Halo 3′s Legendary Edition with the Spartan Helmet that housed the game, Call of Duty: Modern Warfare 2′s Prestige Edition with Night Vision Goggles (I know, I know but I still think they are awesome for a Collector’s Edition item), Fallout 3′s Lunch Box and what I recently purchased Starcraft 2.

So much stuff....where do I begin?

As you can see from the picture, this thing is hefty. Everything about this is filled with awesome. Included is:

  • 2GB USB drive that is made to replicate Jim Raynor’s Dog Tag. This drive has the USB version of the original Starcraft and the expansion Brood War.
  • Behind the Scenes DVD showing over 2 hours of how this fantastic game was put together.
  • Soundtrack for Starcraft 2 so you can geek out in your car listening to your favorite track.
  • Starcraft Comic Issue #0 that follows the War Pigs first encounter with the Zerg. It even has a cardboard backing and plastic.
  • Of course you have the obligatory Guest Passes for World of Warcraft and Starcraft 2
  • A 176 page hard cover art book detailing the gourgous art from beginning to end.

As you can see, Blizzard/Activision went all out for this and really made me and the rest of the geeks out there very happy. When people spend an exzorborent amount of money on a Collector’s Edition, we want the companies to actually put some time and effort into it. make us feel like it’s money well spent.

I hope the people enjoy their excellent purchase of the Collector’s Edition of Starcraft 2 and know that they have a quality product in their possession. Now time for some more campaign mode.

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Review: Naughty Bear

Here is a novel idea. Let’s make a game called Naughty Bear about a psychopathic stuffed Teddy Bear that is socially inept and pissed off cause he did not get invited to the birthday party (among other events throughout the story) thus with the help of a poorly British accent narrator, kills everyone. Another idea that was great on paper but the implementation fell way short.

Like everyone else, I was hyped about Naughty Bear since it seemed like it was a light hearted version of the perverse, yet disturbingly fun for most, Manhunt game. Instead of the gore, you get cartoon violence which is fine by me. Since I like to install all my games to the Xbox 360 hard drive, I was shocked at how much space this game took up. Most games take up four to eight gigabytes of space. Naughty Bear takes 756MB….WHAT?! For a game that ships on a disc when this could have easily been a downloadable title is insane.

I thought to myself, “maybe the game will still be fun and I shouldn’t dwell on the size of the game.” I was terribly wrong. Besides the voice actor for the narrator, who I think is forcing that accent, you will notice how nausea-inducing the camera is. There was plenty of times I had to step away from Naughty Bear due to how nauseated I was becoming. Past the dizzy spells from the camera, the game doesn’t look that bad. The cartoonish colors as well as the art style really pops out and I was really satisfied with how the characters looked. You will notice that some animations suffer from frame skipping. For example, everytime Naughty Bear went through the door to his home area, it would show him opening the door then in an instant he is already on the other side closing it behind him.

In Naughty Bear, each level is you just completing objectives. These objectives can be a point cap, destroying items, killing everyone or variatians to that effect. Yeah, not much variety which makes the game repeatative real fast. Killing in this game can be done by either using weapons, traps, or scaring the crap out of the other bears to the point of suicide. Sounds fun right? Try doing those same things over hours of gameplay and tell me if it’s fun then. Another aspect of the gameplay is in order to unlock more levels in the seven worlds the game presents to you, you must gain enough points in the current level to gain a trophy. Depending on what score you reach, it can be a bronze, silver or gold trophy. In the later levels (if you make it that far) that becomes a sticking point for repeatative play. Doing a level over 4 times to get a gold trophy to unlock more levels that I would like to try is just wrong.

There is multiplayer in Naughty Bear but good luck connecting to a game to play. I got into one game in an hour of trying to connect to only have the host quit and drop me back to the menu. Any game that comes out in this day and age should absolutly include host migration. Without it, the multiplayer experience is soiled due to someone rage quitting. Certain games just don’t need multiplayer. When will developers understand that?

If 505 Games released Naughty Bear as a XBLA game, most people would forgive how clunky the game is all around. Selling the game at a retail price is something that will send this game to an early grave, or the bargin bin. Seems as though the developers were the naughty ones, not the bear, after all.

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Marvel Vs Capcom 2 thoughts…

My buddy Evan at my work recently bought a PS3 and will be using it for JRPG’s and fighting games. After some convincing on his part, I decided to purchase Marvel Vs Capcom 2 to play against him. Wow! This game is FAST! I forgot how fast the gameplay is in this game since the Arcade days. No matter who I use, I get owned by Evan. Trying to learn the combos or even do the regular moves is sometimes troubling for me. I think I am use to using an Arcade Stick that using a D-Pad for a game that requires you to input commands fast and accurate is my undoing.

Still, I have fun trying my hardest to beat Evan. If I play defense with Sentinel I can almost slip in a victory but I get too cocky and try to attack, thus getting stuck in some crazy combo Evan pulls off. Maybe someday I will actually get the combos down enough to give Evan a challenge. Let’s hope Marvel Vs Capcom 3 will make it a little more n00b friendly for people like me.

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Review: Crackdown 2

Agent! We have a new threat to Pacific City: Mutated humans, or “Freaks” as we at the Agency like to call them, have taken over. Our efforts to contain the Freaks are being thwarted by Cell, a terrorist group bent on destroying the city. So Agent, it is your job to rid the city of trash and bring peace to the citizens once again. Are you up to the job at hand?

Live by the gun, die by the gun

Crackdown 2 is just what you would expect to get in a sequel. Everything you liked about the first Crackdown is essentially back for seconds. Between the big explosions, orb chasing, and crazy antics that you can pull off, it’s like you never left Pacific City. The premise this time around is that there are now two threats instead of one. Not that the premise in Crackdown was all that deep but even with the additional threat the sequel seems a little too empty. Activating beacons just seems less satisfying than taking out strongholds and the Gang Bosses from the previous game. Instead of strongholds, Crackdown 2 has Tactical locations that when you take them over, you can request new weapons and vehicles from the Agency. With these minor cosmetic changes, it still feels the same to me and that can be either good or bad depending on how you liked the first game.

For a game that took 3 years to arrive, it still looks like an XBox 360 launch title. Besides the face lift on the city and a day/night cycle, everything looks a bit outdated. There is no detail in anything to make it look like some work actually went into the art design. Things should not look like a 4 year old did finger painting for the graphics. Crackdown 2 also carries over the issues gamers had from the first game when it comes to climbing. It is still inconsistent on what you can and cannot grab a hold of in order to climb up a building. I even had times where I could grab the ledge, jump up, miss the ledge above me and as I come down to the ledge I was just on, totally fall right past it like it wasn’t there. These things should have been corrected before Crackdown 2 went gold. That’s what these companies pay testers for, isn’t it?

And while combat is still fun, some of the things that I wish Ruffian Games would have changed is the lock-on mechanics. It makes for frustrating times when you are surrounded by enemies and you try to lock-on to an attacker only to engage a deadly explosive barrel (because we all know that an inanimate object is a more immediate threat than a rocket launcher touting maniac). It would be simple to add a cycling mechanic so you can switch targets using the lock-on system and it baffles me why Ruffian Games did not include that in the finished game. That being said, I do enjoy the weapon selection in Crackdown 2. Aside from the normal death dealing weaponry, the Agency provides some advance equipment to deal with the Freaks. Since UV light is dangerous to the mutated Freaks, UV shotguns and UV grenades are so satisfying to use against massive oncoming waves.

The leveling up system is still in place from the original Crackdown. Guns, Explosives, Driving, Agility and Strength are all there for you to pump up to the next level. Crackdown 2 does make it to where you have to get your Agility level to at least 4 in order to progress further in the game. This kind of feels like a way to extend the game longer since getting your skills to the higher levels takes a lot of time and patience to get there.

Additionally, If the firepower that the Agency so graciously lets you use is not enough to take on the venom that is poisoning the city, Crackdown 2 has added 4 player co-op as opposed to just the 2 player co-op from the first game. Friendly fire aside, playing co-op is the best thing in Crackdown 2 for me. Four super enhanced agents jumping around on rooftops decimating everything that stands up to you and your friends… what’s not to love about that?

The announcer character is also back and seems more vocal this time around. Besides the usual verbal abuse he spews forth, he now has some funny quips when you unlock some achievements. I don’t think I could ever get tired of the announcer talking about some of the latest achievements I acquired. There is some repeat dialogue that you will notice from time to time which makes me wish there were more lines given but he’s still a welcome return to the franchise.

One thing that I am sure that Crackdown 2 did not need in any way is Multiplayer. Playing the same tired Team Deathmatch, Free-For-All style matches don’t add to the enjoyment of this series. Rocket tag is a nice variation in game modes these days but that still doesn’t change the fact that Multiplayer is only engaging enough for a quick romp through the city streets before one gets bored.

Loved the first Crackdown? Then this game will satisfy that need to play in that world again. Did you buy the first Crackdown just for the Halo 3 beta? Then this might not be the game to purchase this time around since there is no Halo beta bundled with the game. Ultimately for everyone else, go out and buy the first Crackdown for cheap. It is a better experience to be had than shelling out $60 for nothing more than a cut and paste job with a few tweaks.

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My Movie of the Year 2010

I can’t believe that they actually made this fake trailer into a feature film and I can’t be more excited about it. Machete is going to be THE film of 2010. How can you go wrong with Cheech Marin, Steven Seagal, and Robert De Niro?

Not enough for you, well Jessica Alba and Michelle Rodriguez is there for the babe factor. You can even see a guy with a Luchador mask in this movie. Don’t take my word for it, watch the trailer

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The reason America will never be good enough playing the Starcraft series

I love me some RTS games but playing online against real opponents ends up one way and one way only, which is me losing in 3 minutes. I use to think that with any RTS game that if you just practiced just a little more than usually, one could be on the level of being a competitive player.

After the news posted yesterday on Kotaku, I am sad to learn that I will never be the caliber that is Korean RTS players. 300 APM (actions per minute) is 290 more than I will ever achieve. Good thing there is a single player mode in most RTS games

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It’s up! And it’s good!

If you haven’t already, go to Geekscape to see my latest review on Crackdown 2. I think it falls in line with the rest of the reviews out there right now. Hopefully it helps any of you who read it make a decision on buying it or not.

Time to go acquire more agilty orbs!

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Review: Alpha Protocol

My name is Michael Thorton. I used to be a Spy. Until… (phone rings) “We got a burn notice on you. You’re blacklisted.”

Alpha Protocol tries to tell a interweaving story about the world of espionage and the choices you make. Does it succeed in its mission or is it a double-o-dud?

The main thing Obsidian wanted the player to get out of this game is that the player’s choices have consequences, no matter how small the choice. I was skeptical of this assumption by Obsidian until I played for a couple of hours and was then blown away at how the story changes based on anything you do whether it be in conversations or actions you take do during missions. Kudos to Obsidian for making it really seem like everything I did had a consequence on the (overall good) story.

The dialogue choices in Alpha Protocol are great because instead giving you stinted, robotic dialogue to pick from, you get to pick the emotion or “stance” you want to take in any given conversation. It also puts a timer on the choices so you have to pick fast or the game will auto pick a choice for you, almost an “instinct” choice. Not sure how some people will react to this implementation of conversation choice, but I found that makes you think on your feet and adds some realism. I mean, how often do you get to toggle between sentences before saying something to someone (IRL)?

Voice acting was surprisingly good and caught me off guard. There are times where Mike Thorton sounds a little mundane, of course, but those times are few and far between. Nothing sounded like it was cut and pasted together poorly like most games. Between the story and the voice acting I was hooked on Alpha Protocol. It was a delight… if only that held true through the rest of the game.

First thing you will notice is how unpolished and unrefined the game’s overall look is. Even Obsidian said this game shouldn’t have been released. Three years of development behind the sloppy look of this game equals VERY bad PR for Obsidian. There are tons of graphical glitches, unfinished character models, bad texture pop-in mixed in with broken A.I., and that’s just the beginning. Somewhere, there’s a designer hanging next to his favorite coats. There were times where the enemies were shooting each other instead of me or rushing me down, dodging my shots to punch me once in the face… before they would come back up to shoot me? Isn’t it shoot first then melee for the kill? Oh, wait this isn’t Halo… but still!

The gameplay is where most people will get turned off right away. Alpha Protocol is an RPG first and a 3rd person shooter WAY second. Everything you can do is based off of your skill tree. Things from stealth, tech, explosives, weapons, and health are all based on a skill tree. By earning experience doing missions and completing objectives, you can spend your EXP on certain skills. Somehow, this doesn’t apply to pistols. I tried leveling up my pistol skill all the way up and still couldn’t hit anything at all. Perhaps that’s more of this realism they’re trying to inject into the game, but definitely realism that fails as far as the actual gaming experience goes.

Yes, this game has dice roll shooting mechanics. If you don’t level up stats in certain weapon classes (think Mass Effect), you will miss most of the times even while dead center on a headshot. If you can focus a weapon long enough, while you are in a certain range, you can do a critical shot and one shot kill most enemies.

I was torn between the biggest issues I had with the gameplay. It was kind of a tie between the dice roll shooting and the cracked out movements by some of the bosses which made it nearly impossible to hit anything. You can always resort to melee attacks if you level that skill up enough, as you can actually pull off some pretty amazing martial arts. Unfortunately there’s no block button, so while you are doing your best Karate Kid impressions on the enemies’ faces, they can block anything you’ve got coming and turn around to whoop you like a punching bag (or shoot you). Also, it feels like none of the skills you can level up are worth doing except Stealth, Health and Martial Arts. Going that route will give you invisibility abilities so you can stab people in the neck while others watch in horror wondering how it happened. Some will say it breaks the game entirely but I would like to think of it as adding some comedic value to the game… which was appreciated after how frustrating the shooting was.

You can often forgive a video game it if it has a bad story, just as long as it’s actually fun to play. How many of you are willing to flip the script and play for the story and not the gameplay?

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Crackdown 2!!!!!!!

So excited for this game and I was right on this being just as fun as the original. I can’t wait to play with the rest of you guys in co-op so hit up my gamertag: Andyb0y (number zero not the letter o) if you want to run around with me.

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Parting ways…..

So after some months now, I have decided to part ways with GAMERadio for many reasons that I don’t need to go into for that would be petty. Instead, let’s just go our respectable paths and live life. I hope the guys on the show as well as the community the show has do well in the future and much success follows them.

As for this site, I am going to repurpose it as a blog, sort of, with postings dealing with my life as well as gaming stuff. I will also use this site as a portfolio of all my reviews that I write for Geekscape now.

Hopefully some of you will stay around and join in on the fun we can have here on this site. If not, well I wish you no ill feelings.

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