<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Handheld Heroes</title>
	<atom:link href="http://handheldheroes.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://handheldheroes.net</link>
	<description></description>
	<lastBuildDate>Sun, 20 Nov 2011 23:55:24 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<item>
		<title>Comment on Amnesia: The Dark Descent by Xero</title>
		<link>http://handheldheroes.net/2010/09/amnesia-the-dark-descent/comment-page-1/#comment-13972</link>
		<dc:creator>Xero</dc:creator>
		<pubDate>Sun, 20 Nov 2011 23:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://handheldheroes.net/?p=2868#comment-13972</guid>
		<description>I only just finished the game. I agree on one or two points you make. Personally I was scared to turn any dark corner if it was not a puzzle level. The graphics I felt were very well done, I played this on full screen with the highest graphic settings possible.  Your monster encounters are actually the inverse of my experiences. The water monster was well done and the idea of not knowing if it could catch you was scary but encountering it was not as scary. Grunts (The ugly faced guys) are scary and I had quite the experience with two of them in the storage area. Brutes (the ones with knifes) growling scares the hell out of me and not knowing where it is, is the physiological effect you are supposed to feel. The ambience was a very cool and somewhat scary touch at the first half because I did not know what it was but the second half was not as bad and by the end the ambience was just the background of the castle falling apart and was not as scary. The end on the way to the sanctum was the great final rush for me just because I had the misfortune of having one of these guys on me on the way there. The endings I felt wrapped up the game nicely. Ai were buggy at times just because they would be idle and would not notice me. My only main concern was that the story line (while very good) was not unraveled evenly. I understood what was going on the whole time but the entire puzzle of accessing the sanctum was were you learned everything. However we must remember that this an indie game and for the price of 10$ and about 6 hours of gameplay it makes it very worth it considering most indie games do not evoke this kind of story line or gameplay. I personally would give this game a 8.5/10 It has the intertwinement level for you and people who watch, but it misses its mark on trying to be in depth. If this were made into a full game for both console and computers with a larger story line and maybe 12 hours of gameplay from its current 5-6 this could be something very good.</description>
		<content:encoded><![CDATA[<p>I only just finished the game. I agree on one or two points you make. Personally I was scared to turn any dark corner if it was not a puzzle level. The graphics I felt were very well done, I played this on full screen with the highest graphic settings possible.  Your monster encounters are actually the inverse of my experiences. The water monster was well done and the idea of not knowing if it could catch you was scary but encountering it was not as scary. Grunts (The ugly faced guys) are scary and I had quite the experience with two of them in the storage area. Brutes (the ones with knifes) growling scares the hell out of me and not knowing where it is, is the physiological effect you are supposed to feel. The ambience was a very cool and somewhat scary touch at the first half because I did not know what it was but the second half was not as bad and by the end the ambience was just the background of the castle falling apart and was not as scary. The end on the way to the sanctum was the great final rush for me just because I had the misfortune of having one of these guys on me on the way there. The endings I felt wrapped up the game nicely. Ai were buggy at times just because they would be idle and would not notice me. My only main concern was that the story line (while very good) was not unraveled evenly. I understood what was going on the whole time but the entire puzzle of accessing the sanctum was were you learned everything. However we must remember that this an indie game and for the price of 10$ and about 6 hours of gameplay it makes it very worth it considering most indie games do not evoke this kind of story line or gameplay. I personally would give this game a 8.5/10 It has the intertwinement level for you and people who watch, but it misses its mark on trying to be in depth. If this were made into a full game for both console and computers with a larger story line and maybe 12 hours of gameplay from its current 5-6 this could be something very good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A brief musing on Sailor Moon with special interest paid to the videogames&#8230; by Angie7F</title>
		<link>http://handheldheroes.net/2011/09/a-brief-musing-on-sailor-moon-with-special-interest-paid-to-the-videogames/comment-page-1/#comment-13954</link>
		<dc:creator>Angie7F</dc:creator>
		<pubDate>Fri, 11 Nov 2011 08:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://handheldheroes.net/?p=9587#comment-13954</guid>
		<description>OMG I LOOOVE Usagi chan!

I fell in love with the series when it first began airing. (Gives away my age...)

And yes, I had the games you mentioned in your article :)

I wish they would bring the series back to games.</description>
		<content:encoded><![CDATA[<p>OMG I LOOOVE Usagi chan!</p>
<p>I fell in love with the series when it first began airing. (Gives away my age&#8230;)</p>
<p>And yes, I had the games you mentioned in your article <img src='http://handheldheroes.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I wish they would bring the series back to games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview: Jon Jacobs of Neverdie Studios by Salix</title>
		<link>http://handheldheroes.net/2011/10/interview-jon-jacobs-of-neverdie-studios/comment-page-1/#comment-13898</link>
		<dc:creator>Salix</dc:creator>
		<pubDate>Wed, 19 Oct 2011 04:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://handheldheroes.net/?p=10294#comment-13898</guid>
		<description>Perhaps the reason the responses felt a bit like a press release was because the questions asked didn&#039;t seem to suitable given the nature of the developer. Neverdie studio&#039;s develops some of the front end content (textures, animations, sound etc) for a game called Entropia Universe. Rocktropia is a small part of this game. As such, Jon couldn&#039;t comment on the launcher, because his company doesn&#039;t have much to do with it at all, the company and game developer Mindark does. Of course it would be an MMO, because that&#039;s what ND studios does, helps develop an MMO. That is all they do. The THING is just a small area within this rather varied MMO.
Hunt the THING is being marketed as it&#039;s own independent MMO. And whilst you can download just this particular area of entropia universe, it is still very much tied in with an established game, and as such, it is a bit misleading.</description>
		<content:encoded><![CDATA[<p>Perhaps the reason the responses felt a bit like a press release was because the questions asked didn&#8217;t seem to suitable given the nature of the developer. Neverdie studio&#8217;s develops some of the front end content (textures, animations, sound etc) for a game called Entropia Universe. Rocktropia is a small part of this game. As such, Jon couldn&#8217;t comment on the launcher, because his company doesn&#8217;t have much to do with it at all, the company and game developer Mindark does. Of course it would be an MMO, because that&#8217;s what ND studios does, helps develop an MMO. That is all they do. The THING is just a small area within this rather varied MMO.<br />
Hunt the THING is being marketed as it&#8217;s own independent MMO. And whilst you can download just this particular area of entropia universe, it is still very much tied in with an established game, and as such, it is a bit misleading.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Deus Ex : Human Revolution by Review of Deus Ex: Human Revolution, Missing Link &#124; Handheld Heroes</title>
		<link>http://handheldheroes.net/2011/08/deus-ex-human-revolution/comment-page-1/#comment-13868</link>
		<dc:creator>Review of Deus Ex: Human Revolution, Missing Link &#124; Handheld Heroes</dc:creator>
		<pubDate>Fri, 14 Oct 2011 16:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://handheldheroes.net/?p=8778#comment-13868</guid>
		<description>[...] and future releases for Deus Ex: HR, a game that I have openly and actively determined to be a disappointment of grand scale unlike anything else I&#8217;ve seen. Watching as the the company struggled with [...]</description>
		<content:encoded><![CDATA[<p>[...] and future releases for Deus Ex: HR, a game that I have openly and actively determined to be a disappointment of grand scale unlike anything else I&#8217;ve seen. Watching as the the company struggled with [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Crimson Alliance by Vengeance Pack Releasing Oct. 12th for Crimson Alliance &#124; Handheld Heroes</title>
		<link>http://handheldheroes.net/2011/09/crimson-alliance/comment-page-1/#comment-13739</link>
		<dc:creator>Vengeance Pack Releasing Oct. 12th for Crimson Alliance &#124; Handheld Heroes</dc:creator>
		<pubDate>Tue, 27 Sep 2011 01:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://handheldheroes.net/?p=9814#comment-13739</guid>
		<description>[...] If you are still on the fence about getting the full game, see what Molotov Cupcake said about Crimson Alliance in her [...]</description>
		<content:encoded><![CDATA[<p>[...] If you are still on the fence about getting the full game, see what Molotov Cupcake said about Crimson Alliance in her [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HeroCast Episode 37 by Socrates</title>
		<link>http://handheldheroes.net/2011/09/herocast-episode-37/comment-page-1/#comment-13712</link>
		<dc:creator>Socrates</dc:creator>
		<pubDate>Fri, 23 Sep 2011 20:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://handheldheroes.net/?p=9879#comment-13712</guid>
		<description>thanks to u guys, i bought the new ultimate spiderman: black,  it was pretty good and has potential. Sidenote: It seemed a little overpriced for such little content :/</description>
		<content:encoded><![CDATA[<p>thanks to u guys, i bought the new ultimate spiderman: black,  it was pretty good and has potential. Sidenote: It seemed a little overpriced for such little content :/</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Easy as 1,2,3: Review Scores Should Disappear by Kimerex</title>
		<link>http://handheldheroes.net/2011/09/easy-as-123-review-scores-should-disappear/comment-page-1/#comment-13706</link>
		<dc:creator>Kimerex</dc:creator>
		<pubDate>Fri, 23 Sep 2011 17:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://handheldheroes.net/?p=9789#comment-13706</guid>
		<description>imo, if some one is too lazy to read a review and just wants bullet points, that person probably shouldn&#039;t read any reviews and just flip a coin. In a sense, if something personally game-breaking is missed because the reviewer &quot;expected&quot; it with the game and didn&#039;t think it was all that big of a deal to them and the bullet points skipped it, the game would be purchased and anger would ensue, despite the possibility that the issue had was glimpsed at in the body of the review, and not the foot notes.

For example, the reviewer who went off on Deus Ex for the seemingly racist portions of it. Personally, I didn&#039;t see it as such. Just as horrible voice acting. But if you are super angered by such things, and skipped that part over and just saw the nice score he gave it you&#039;d miss out on the secondary detail that didn&#039;t make the cut for the bullet points.

I don&#039;t know. Now and days I tend not to read all that many reviews and I rely on my history with companies and my personal experiences with titles to decide my purchase of them. All thanks to a large network of nerds that I have at my disposal.</description>
		<content:encoded><![CDATA[<p>imo, if some one is too lazy to read a review and just wants bullet points, that person probably shouldn&#8217;t read any reviews and just flip a coin. In a sense, if something personally game-breaking is missed because the reviewer &#8220;expected&#8221; it with the game and didn&#8217;t think it was all that big of a deal to them and the bullet points skipped it, the game would be purchased and anger would ensue, despite the possibility that the issue had was glimpsed at in the body of the review, and not the foot notes.</p>
<p>For example, the reviewer who went off on Deus Ex for the seemingly racist portions of it. Personally, I didn&#8217;t see it as such. Just as horrible voice acting. But if you are super angered by such things, and skipped that part over and just saw the nice score he gave it you&#8217;d miss out on the secondary detail that didn&#8217;t make the cut for the bullet points.</p>
<p>I don&#8217;t know. Now and days I tend not to read all that many reviews and I rely on my history with companies and my personal experiences with titles to decide my purchase of them. All thanks to a large network of nerds that I have at my disposal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Amnesia: The Dark Descent by Kimerex</title>
		<link>http://handheldheroes.net/2010/09/amnesia-the-dark-descent/comment-page-1/#comment-13705</link>
		<dc:creator>Kimerex</dc:creator>
		<pubDate>Fri, 23 Sep 2011 16:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://handheldheroes.net/?p=2868#comment-13705</guid>
		<description>I did say i like the water monster... Its just...it ended after that. Never ran from monsters personally and, yes, games have scared me in the past, this just didn&#039;t do it. The attempts felt as cheap as Doom 3&#039;s scares and I&#039;ve already been through that. I dunno. I am surprised people are still looking at this. As for the score, we have decided to do away with them and let people decide what they think it would be after reading it. Much easier on the writers to not have to personally justify a score as they put it down. As for this being a bad review or not, does my opinion not matching your opinion make it a bad review? Or just a difference of opinion? Another fun thing about writing.</description>
		<content:encoded><![CDATA[<p>I did say i like the water monster&#8230; Its just&#8230;it ended after that. Never ran from monsters personally and, yes, games have scared me in the past, this just didn&#8217;t do it. The attempts felt as cheap as Doom 3&#8242;s scares and I&#8217;ve already been through that. I dunno. I am surprised people are still looking at this. As for the score, we have decided to do away with them and let people decide what they think it would be after reading it. Much easier on the writers to not have to personally justify a score as they put it down. As for this being a bad review or not, does my opinion not matching your opinion make it a bad review? Or just a difference of opinion? Another fun thing about writing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Amnesia: The Dark Descent by Aetheora</title>
		<link>http://handheldheroes.net/2010/09/amnesia-the-dark-descent/comment-page-1/#comment-13704</link>
		<dc:creator>Aetheora</dc:creator>
		<pubDate>Fri, 23 Sep 2011 16:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://handheldheroes.net/?p=2868#comment-13704</guid>
		<description>Honestly, I don&#039;t think this was a good review. Though it is true about some things. The water monster part was just plain crazy for me the first time, and I was always scared to go into water later. I thought I heard one drop in later, and heard it&#039;s footsteps, but it was never there. What the Hell? I was kinda hoping it&#039;d chase after me at least &gt;.&gt;

As for the sound, I thought it was great. Even the smallest sounds made me turn around a little scared as I walked down a dark hallway. And once I hear the &quot;Huuurrh?&quot; sound the monsters make, my heart races, I freak out, and run for dear life away from the thing. If I end up doing that while playing a game, the developers must have done SOMETHING right.

Visuals... meh. Not close to cutting edge, and they weren&#039;t that great. But they worked. The lightning at the end, cmon, that looked pathetic.

Looking back, yes. Loads of potential was missed. But even then, it was the scariest thing I&#039;ve ever experienced. I&#039;ve never made the little scared sounds I made while playing this game XD I liked it, but maybe the monsters could have been used as a puzzle a little more, so at least you&#039;re not just running, and thinking &quot;oh crap, is it gonna appear? OMG WHEN!?&quot;

7/10 in my opinion. Your review was way off honestly, but that&#039;s not to say it wasn&#039;t right for many things. I just think maybe you missed the point, or you just plain didn&#039;t like it. Idk, I&#039;m not in your head.</description>
		<content:encoded><![CDATA[<p>Honestly, I don&#8217;t think this was a good review. Though it is true about some things. The water monster part was just plain crazy for me the first time, and I was always scared to go into water later. I thought I heard one drop in later, and heard it&#8217;s footsteps, but it was never there. What the Hell? I was kinda hoping it&#8217;d chase after me at least &gt;.&gt;</p>
<p>As for the sound, I thought it was great. Even the smallest sounds made me turn around a little scared as I walked down a dark hallway. And once I hear the &#8220;Huuurrh?&#8221; sound the monsters make, my heart races, I freak out, and run for dear life away from the thing. If I end up doing that while playing a game, the developers must have done SOMETHING right.</p>
<p>Visuals&#8230; meh. Not close to cutting edge, and they weren&#8217;t that great. But they worked. The lightning at the end, cmon, that looked pathetic.</p>
<p>Looking back, yes. Loads of potential was missed. But even then, it was the scariest thing I&#8217;ve ever experienced. I&#8217;ve never made the little scared sounds I made while playing this game XD I liked it, but maybe the monsters could have been used as a puzzle a little more, so at least you&#8217;re not just running, and thinking &#8220;oh crap, is it gonna appear? OMG WHEN!?&#8221;</p>
<p>7/10 in my opinion. Your review was way off honestly, but that&#8217;s not to say it wasn&#8217;t right for many things. I just think maybe you missed the point, or you just plain didn&#8217;t like it. Idk, I&#8217;m not in your head.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Red Orchestra 2 : Heroes of Stalingrad by NunYa</title>
		<link>http://handheldheroes.net/2011/09/red-orchestra-2-heroes-of-stalingrad/comment-page-1/#comment-13663</link>
		<dc:creator>NunYa</dc:creator>
		<pubDate>Sun, 18 Sep 2011 14:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://handheldheroes.net/?p=9762#comment-13663</guid>
		<description>Good review. I&#039;m sure I won&#039;t buy the game now. Not because of the bugs, because I&#039;m so sick of &quot;lone wolf&quot; players in other games. Team work is essential on the Battlefield and to see a game expecting tactical coordination without somehow enforcing any teamwork will pretty much result in a Sniper War type of result.  Currently in BFBC2 80% of the time Armor rolls out without a MGer. Helicopters fly without door gunners.  In the end they are less effective in their capacity to wage war. No one cares.  Maybe hard core clans will execute the team work angle, but often they are so hard core more casual players can&#039;t hang. Tripwire might introduce configuration that forces teamwork during play, but so far developers are satisfied that their games fall apart due to lone-wolfs.</description>
		<content:encoded><![CDATA[<p>Good review. I&#8217;m sure I won&#8217;t buy the game now. Not because of the bugs, because I&#8217;m so sick of &#8220;lone wolf&#8221; players in other games. Team work is essential on the Battlefield and to see a game expecting tactical coordination without somehow enforcing any teamwork will pretty much result in a Sniper War type of result.  Currently in BFBC2 80% of the time Armor rolls out without a MGer. Helicopters fly without door gunners.  In the end they are less effective in their capacity to wage war. No one cares.  Maybe hard core clans will execute the team work angle, but often they are so hard core more casual players can&#8217;t hang. Tripwire might introduce configuration that forces teamwork during play, but so far developers are satisfied that their games fall apart due to lone-wolfs.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

